Zeke - Crystal Manipulator
Range: 140 | Move Speed: 305
Primary: INT
Str: 16 + 1.6 | Agi: 19 + 2.1 | Int: 20 + 2.0
Damage: 45-53 | HP: 454 | Mana: 260
HP Regen: 0.73 | Mana Regen: 0.81
Attack Speed: 1.39 | Armor: 1
Zeke was once just an average magician, using the powers of arcane magic for his need, known best for his extremely quick temper. This temper got him into countless duels with other mages, often for the most trivial of disagreements. One day, dueling in a deep canyon, Zeke blinked away from his opponent, but miscalculated and teleported right into nearly solid rock. No one knows how he survived, save his immense willpower. He lay there, stuck, for years, soul and spirit mingling with the gemstones buried there. His very mind became attuned to them, and over time he learned how to manipulate them to his needs. Finally, having mastered this art, he used the crystals to break free of his prison, free at last. Along with his beloved gems that are now as much a part of him as his flesh, combining them with the powers of arcane, Zeke roams the world once more…
Умения:Create Gem (e)
summons a gem from a parallel universe. Zeke then uses psychic energy to spin the gems around him damaging units they hit.
Level 1 - Can summon 1 gem.
Level 2 - Can summon 2 gems.
Level 3 - Can summon 3 gems.
Level 4 - Can summon 4 gems.
• Gems do your level in damage to each enemy unit they hit.
• Gems can alternate between 100/350/550 units from Zeke using the z and x keys to move in and out.
• Gem is selected randomly
Mana Cost: 40
Cooldown: 4/3/2/1
- Spoiler:
Description: Silences units hit for 1 second (4 seconds if slung)
Description: Reveals Invisible units within a 200 AoE of the gem. Upon hitting a unit, they are revealed for 4 seconds (8 seconds if slung).
Description: 4 damage per second for 10 seconds + 20% chance to miss on attacks. stacks up to 3 times. (Diminishing returns)
Description: 15 damage per second for 3 seconds, flames can jump to nearby targets. can only be hit by this once every 4 seconds.
Description: Slows movement by 30% for 2 seconds
Sling (g)
Uses psychic energy to sling his oldest gem at target unit damaging it and a small area around it. Does half damage to heroes.
Level 1 - does 50 damage, if you have cast Sling in the past 10 seconds, an additional 10 damage is added. Stacks 5 times.
Level 2 - does 100 damage, if you have cast Sling in the past 10 seconds, an additional 10 damage is added. Stacks 10 times.
Level 3 - does 150 damage, if you have cast Sling in the past 10 seconds, an additional 10 damage is added. Stacks 15 times.
Level 4 - does 200 damage, if you have cast Sling in the past 10 seconds, an additional 10 damage is added. Stacks 20 times.
• in addition to the base damage, it also does your level in damage to the primary target and places the gems buffs on each affected unit.
• Requires one (1) gem to cast.
Mana Cost: 60
Cooldown: 8/6/4/2
Prism (r)
shatters one gem into a million pieces over target area reflecting light to create countless images and mask Zeke's location. Lasts 6 seconds.
Level 1 - 400 AoE, creates 2 images of each allied hero.
Level 2 - 550 AoE, creates 2 images of each allied hero.
Level 3 - 670 AoE, creates 3 images of each allied hero.
Level 4 - 800 AoE, creates 4 images of each allied hero.
• Images mimic their original.
• Images take 0% damage, do 0% damage and have no collision size.
• Requires one (1) gem to cast.
Mana Cost: 80/75/70/65
Cooldown: 12/10/8/6
Rift (t)
Destroys two gems creating a rift in space allowing Zeke to instantly travel a short distance.
Level 1 - does 50 damage on entrance and exit to an area of 300
Level 2 - does 80 damage on entrance and exit to an area of 300
Level 3 - does 120 damage on entrance and exit to an area of 300
Mana Cost: 60
Cooldown: 7/6/5
• adds 30 damage (entrance and exit) if this ability was used in the past 8 seconds. stacks 5 times.
• Blink range is 700. • Requires two (2) gems to cast.
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